Christian Reichel

Christian Reichel

Level designer by day and Indie developer by night.

Professional Work

Wolfenstein: Youngblood

Developer

  • MachineGames

Release Date

  • July 25, 2019
Casino Warfare
Cinema combat
Coop interaction
Traversal challenge in the machine room
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Casino Warfare
Cinema combat
Coop interaction
Traversal challenge in the machine room
previous arrow
next arrow

Level Name

  • Der Nachtfalter

Level Type

  • Campaign Level

Contributions

  • Gameplay scripting (first pass)

Tools used

  • IdTech6 Editor

Description

Zeppelin is the first level of the Wolfenstein: Youngblood campaign and introduces core player mechanics, coop interactions, puzzles, and more.

My contributions to this level have been setting up the first pass of level scripting, getting the level playable from start to finish, some layout contributions, and some technical design and early implementations of the coop-interaction elements (e.g. levers).

I then moved into the role of Producer for the remainder of the project, where I managed the level design, environment art, lighting, and vfx department. For content more representative of design, please check out the other portfolios (New Colossus, Metal: Hellsinger, etc.)

 

 

About Me

I am an easy-going Level Designer who likes to take ownership and act as a glue between design and tech departments. I have a Bachelor’s degree in Game Design and entered the games industry in 2013, where I started to shape my skills in game development.

Hobbies

  • Formula 1
  • GoKart
  • Badminton
  • Writing
  • Reading
  • Movies & TV
  • Traveling

Contact me

  • contact@christianreichel.me
  • +46725692406 
  • Christian Reichel(LinkedIn)
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