Level designer by day and Indie developer by night.
I am a professional Level Designer with 13 years of game industry experience. Outside my day job, I work on personal game projects and write my first novel.
Résumé
Designing and building level layouts Scripting gameplay & events Designing enemy & boss encounters Designing quests & objectives Providing feedback Mentoring peers
Designing gameplay systems Designing features & mechanics Designing tools Improving workflows
Managing mid sized teams Planning milestones & sprints Coaching and supporting peers