Level designer by day and Indie developer by night.
Hello there, I am Christian Reichel.
I am a professional Level Designer with 10 years of game industry experience. Outside my day job, I work on personal game projects and write my first novel.
Designing and building level layouts
Scripting gameplay & events
Setting up enemy & boss encounters
Setting up quests & objectives
Providing feedback
Mentoring peers
System Design
Designing gameplay systems
Designing features & mechanics
Designing tools
Improving workflows
Production
Managing mid sized teams
Planning milestones & sprints
Coaching and supporting peers